Pash

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Synopsis of Race

Pash Traits
Your character's natural affinity with the element of air manifests in traits they share in common with all other Pash.

'Ability Score Increase. 'Your Dexterity score increases by 2 and your Charisma score increases by 1.

'Age. 'As a human race, a Pash reaches adulthood in their late teens and lives less than a century.

'Alignment. 'Pash don't have a tendency toward any one alignment. They range from chaotic aligned pirates to lawful merchants. Both good and evil can be found among them.

'Size. 'Pash vary widely in height and build, from barely 5 to feet to well over 6 feet tall. Regardless of your position in that range, you size is Medium.

'Speed. 'Your base walking speed is 35 feet.

'Light as a Feather. 'You can cast the spell feather fall at will, but only on yourself.

'Hover. 'When you reach 5th level, you can cast the levitate spell once with this trait. You regain this ability when you finish a long rest. Charisma is your spellcasting ability for this spell.

Strong Lungs. You can hold your breath 4 times as long as normal.

'Wind Running. 'As a bonus action you can call on your connection to the element of air to infuse your body and allow you to run with the winds. Wind Running lasts for a minute, for the duration you have advantage on Dexterity saves and your walking speed is doubled. Each other Pash who is also Wind Running within 60 feet of you increases your walking speed by 10 feet, up to a maximum of 30 foot increase. If you are knocked prone or lose your balance your Wind Running is ended. You regain the use of this ability after a long rest.

'Languages. 'You can speak, read, and write Pash and Low Ishvar. Pash is a somewhat breathy language with lots of aspirated sounds ending in quick guttural stops and is generally spoken very fast.